I promise I will be more frequent with my reveals than Blizzard. (I lied)
As at this point, there are 15 players signed up. I have a couple of other roles up my sleeve should we get some late entrants.
As it stands, there will be 4 mafia, 2 village idiots, 1 mystery role, and 8 townies. Read on below for further details.
Scum roles:General Scum InfoEach night the mafia meet to decide who they should kill. The meeting place will be one of the mafia members' homes. Each night the mafia must choose a member to do the actual killing. So the nightly PM to me must specify: who is being killed, who is the killer, and where the rest of the mob are meeting.
The DonThe leader of the mafia. If the Don is killed, the mob will be temporarily in disarray, and will lose their night kill for one night. The Don has the ability to replace a member of the mafia if he suspects their cover might be blown. The mafia player will be killed and replaced by another player of the Don's choosing. The new recruit will take over the deceased mafia player's role, and will lose whatever previous role they had.
The Don will be replaced upon death by The Don's Son if he has proven himself, otherwise by the Don's Wife, and as a last resort by One-eyed Joe. The Don's abilities (replacement, ability to convince the Agent he is telling the truth) will pass to the new leader.
One-eyed JoeOne-eyed Joe lost his left eye in a fight many years ago. His opponent lost much more than an eye. Despite his seeming disability, One-eyed Joe is very observant of what (and who) is around him, so much so it is almost a sixth sense. He has the ability to sense if he is being followed or watched (this includes the Clairvoyant). Each night Joe shall either choose to remain with the mob or accompany the chosen killer.
One-eyed Joe can fool the Clairvoyants.
The Don's SonThe Don's Son is out to prove he belongs in his father's, er, organisation. Once during the game during a day phase the Son can attempt to prove his worth by taking out a non-mafia player in broad daylight. Such is the brashness of youth. However, a hit in broad daylight has a good chance of being spotted, a 50% chance to be exact, and if he is spotted, the Son will be revealed and no doubt take the shortest route to the town square to be lynched.
The Don's WifeWhile strictly speaking women cannot be part of the mafia, no-one has ever dared to question this woman's presence, or input, not even her husband. The Don's Wife is a master cook, and she is also very handy with chemicals and concoctions. Once during the game, the Don's Wife may cure a player (including herself) who has been poisoned by the Assassin. This obviously reveals to the Assassin that she has intervened (though not her identity).
Townie roles:ClairvoyantsYou are able to investigate the “aura” surrounding other players and find out whether they are good (white aura), neutral (grey aura) or evil (black aura). You may investigate one player per night once you have established your ability as a seer. To establish your ability, at any point during the game, you may PM me a list of two (living) players you suspect of being mafia. If both players are mafia, you will have established yourself as a True Seer, and all investigations will give true results. If one of the two are mafia, you will have established yourself as a Seer, and all investigations will give true results, save for certain roles which are able to “fool the clairvoyant”, which will instead give a random incorrect result. If neither of the two are mafia, you will be established as a Charlatan, and all investigations will give completely random results. You will not know whether you are a True Seer, a Seer, or a Charlatan.
There will be 2 Clairvoyants.
Nosey KidEvery night after your parents put you to bed, you sneak out your bedroom window, sneaking around the town, looking through people's windows. Each night, you may PM the name of a player whose window you'd like to peek through. If they are home, you may be able to see what they're up to, and if anyone else is there. You may even be able to overhear something. Also, each night there is a 25% chance that your parents may decide to check on you during the night, if they find you not in your room, they will give you a stern talking to. If they catch you a second time, you will be prevented from sneaking out at night for the rest of the game.
Town GossipThe Town Gossip just can't help themselves. They love to spread rumours, and if there isn't currently any information on the grapevine, they will make something up. Each night, the Gossip can PM one other player (through me) a message containing whatever information they feel like including. The recipient will not know the identity of the Gossip. Unfortunately, rumours being what they are, I can't guarantee the message will reach the recipient in its original form. By this I mean I will randomly alter one piece of information in the message, either a name or a suspicion. For example, the Gossip may mention they think Liq is The Don. This could be altered to, say, water_moon is the Don, or Liq is the Assassin.
Special AgentThe Special Agent can detain one person for interrogation each night. The Agent's years of experience enable him to tell if he is being lied to, to a point. The current leader of the mafia will appear to be telling the truth, as will most townies. The Village Idiots will appear to be lying, as will the Town Gossip and the other mafia members. How the Mystery Role will appear remains unknown.
The person detained each night is safe from attack (from the mafia and the Assassin), however the Special Agent isn't.
Investigative ReporterEach night you may PM another player (through me) a set of up to 10 interview questions. That player has until the end of the following day to PM me their answers. I will post their interview in the thread when I receive their response. You may only interview each person once.
AssassinYou have the ability to poison other players. During the night, you may PM me the name of another player to poison, and what strength poison you wish to use. They will not, however, die immediately. Instead, they will live for anywhere from one to four game phases, depending on the strength of the poison (i.e. they could die at the end of the next day (strength 1), the start of the following day (strength 2), the end of the following day (strength 3), or the start of the day after that (strength 4).) You may poison another player on the next night after the first player dies. A poisoned player will be mentioned in the morning post as "feeling sick".
Should you decide you have poisoned someone in error, you have in your possession a vial of antidote. PM me to indicate you want to give the antidote to the currently poisoned player. You have 1 vial of each strength poison. Should the game (and you) last long enough, you can "manufacture" some more after using all the vials.
That Weird Person No-one Talks ToYou may be weird, but you're also cool, as you can talk to the dead. Unfortunately, because you're weird and no-one talks to you, you can't share anything you learn, but you may of course use it to guide your actions. Put simply, during each night phase you may contact any dead player via PM and carry on any private discussions you see fit. You will also discover the role of any dead player whose role has not been publicly revealed.
Your ability to talk to the dead fools the Clairvoyants.
Neutral roles:Village IdiotsThere are 2 village idiots. They do not know each other's identity. The village idiots win if both successfully get themselves lynched. If either is killed in any other manner, the other becomes a role-less townie.
Mystery RoleThe details of this role will be revealed to the successful applicant (for want of a better word). They will get to choose which side they are on (good, bad, or neutral).