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Post by water_moon on Dec 6, 2008 21:49:08 GMT -5
lol, actully m round I was plannign on 3 teams, but a bit differnt from your set up, the teams wouldn't be exactly equal and that's how you cover the actual player numbers.
Jason you're up next, will you be able to host? If the round is stated quickly enough there should be time before Christmas. OTherwise games will be dlayed until the New Year.
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Liquid Evil
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The silver in my eyes cuts through any lies.
Posts: 219
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Post by Liquid Evil on Dec 7, 2008 1:18:35 GMT -5
Some thoughts I had from the most recent game.
6/18 (basically 6/17 or 35% when you factor in the first NK) mafia is an awful lot. I'd say ~25-30% participating mafiosos is probably more fair to the town. Also, I'm a bigger fan of "whomever gets the highest amount of votes first, gets lynched" in the case of ties. Ties in votes resulting in a no lynch seem to benefit the mafia more than the town. Just my .02.
I did really like the hidden role aspect for potential counterclaims (boo @ Jason ruining it) and the general structure of the game. Other things in the past that I've liked have been the "mafia gets to choose between recruitment OR hiding a lynch/NK alignment" pregame options. Things that aren't as clear cut lead to lots of juicy speculation and more chances for situation spinning. I guess I'm basically a fan of anything that adds more potential for misdirection and elaborate mafia plans. Day-to-day planning and assignments within the group >>>> everyone doing their own thing during the day, basically just trying not to get lynched.
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Post by raypatean on Dec 7, 2008 2:47:05 GMT -5
Liq, I like your thoughts on the game. 6 mafia was probably one too many, but I thought I countered it pretty well with the Tracker role. It was essentially like having two cops. If the Tracker found that Person A was visiting Person B at night, and then Person B ended up dead, Person A is probably mafia (unless you get it like my game, where Jason found Muzzz at Naz's house on Night 1, and the mafia also killed Naz...). The mafia were just lucky killing the Cop on Night 2, and seeing Jason's claim without the Doc seeing it.
I too like misdirection/unknowns in the games, and gives an edge to the mafia (which has been needed lately...the townies were on a roll). That's a reason why my hidden role was a role that hasn't been used in any of our Mafia games.
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Post by ricrestoni on Dec 7, 2008 5:01:29 GMT -5
Another idea for the game - this one is a crazy trip, and as such, should be awesome:
A group of scientists in the artic has dug too far, and released 2 evil diseases.
Game start with 2 virus, 3 bacteria and the rest healthy scientists.
Victory is when all other groups are dead.
Bacteria: Oldest is the chief, all of them can talk at night, can infect 1 person every other night
Virus: Each one infect someone else in night 1 and dies in night 2.
If anyone at any time is infected by both disease, he explodes!
If a townie is infected, his condition changes from "win when town wins" to "in when your disease wins". Such switch can provoke plenty of drama!
Finally, the power roles I thought were: - Someone immune to 1/both diseases - Someone that can investigate for 1/both diseases - Someone that can react badly, so when infected by one specific/one of the diseases, the he dies, and takes his infector with him. And the role I found the most fun, the strong-willed: - he is infected and follow of the rules of the disease, but he kept his original identity, and he still wins if town wins. He might act as a double agent!
I'll keep ideas coming!
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sint
Full Member
Posts: 105
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Post by sint on Dec 7, 2008 9:12:41 GMT -5
Doucle agent role are always very tricky to implement, because what keeps him from just stating: I'm the double agent, I got reqruited last night the evil guys are (and points at everyone he identified). Sure with multiple anti-town groups it'll be harder, but you'll still wipe out an entire mafia team when he gets picked. oh ps. I'll be gone from 18 december to 6 januari or something on vacation so I'll most likely skip the next round even if it starts early.
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Post by Jason Maher on Dec 7, 2008 12:50:54 GMT -5
Time for a vote: how many people would like another round to start post haste, and how many would prefer to wait for the new year? I can give the basic rundown of what my game will be. The basic setup will be standard mafia (i.e. no theme, even though I have quite a few themed games in mind). There will be two significant twists: a) All townies will have a role. Now before you lynch me in reality, the roles will all be one-shot abilities. No standard doc, cop, or any townie role that has a nightly (or daily) power. b) Roles will not be randomly assigned. Nor will they be assigned by me in a sadistic manner (as much as I'd like to do that ). You will choose your role, in the following manner: - I will will post the list of all available roles (mafia and town, and possibly 'other') - You will send me a list of the 5 roles you would prefer to play, ranked from 1 to 5. I will then employ mathematical techniques (i.e. a computer program) to calculate the role assignment that gives everyone the highest possible preference (called the "least squares solution" for anyone who cares). Why am I doing this? a) is because I'm a big teddy bear and want everyone to love me, not curse me for making them vanilla townies , b) is because I want to see what happens when the bad guys actually chose to be bad, and how everyone will answer the question "who here would given the chance actually choose to be mafia?" I'm also tossing up including my idea of a team of village idiots. This will be two village idiots, both of whom must be lynched to win. If one is NKed or eliminated in some other manner, the other becomes the one and only vanilla townie. Feedback, rotten tomotoes etc. welcome. I'll get a list of roles I'm considering including up in the next day or two for feedback.
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Liquid Evil
Full Member
The silver in my eyes cuts through any lies.
Posts: 219
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Post by Liquid Evil on Dec 7, 2008 14:07:51 GMT -5
Time for a vote: how many people would like another round to start post haste, and how many would prefer to wait for the new year? I'd prefer to wait. I have finals, Xmas break, work etc to sway my decision. Regardless, I might sit out a round anyway. This is a pretty time-consuming game (how I like to play it) and I'm sure some of the townsfolk would appreciate a Liq-break. Give everyone some time to forget about "always killing me by day 3."
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Post by Nac Runo on Dec 7, 2008 14:28:18 GMT -5
I am in whenever the game starts. I am okay with waiting till after new year if we will have more players then.
Nac.
I liked the rule set btw...
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Post by raypatean on Dec 7, 2008 17:33:29 GMT -5
I'm in for whenever you want. I like the "choose your own role" idea too.
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Post by goltar on Dec 7, 2008 17:53:55 GMT -5
Count me in. I'd prefer to wait until next year, but if it starts now, I can play. And the rule set looks interesting (obviously dependent on the roles available).
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Post by cygnus on Dec 7, 2008 18:30:38 GMT -5
I don't think there's enough time for another round before Christmas. 3 RL days per game day + 2-3 days to get everything set up + signups gives about 4-5 game days total. Not possible unless you have digit participation or multiple kills per day/night.
I'm definitely in for the next round. I've sat out too long. I may be out Dec 31-Jan 4 but I can post on the evening of the 4th. At most, I miss the first night's play.
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Liquid Evil
Full Member
The silver in my eyes cuts through any lies.
Posts: 219
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Post by Liquid Evil on Dec 7, 2008 21:28:10 GMT -5
@ Choosing own roles- I'm really unsure about that. The idea is novel, but most people will probably want to be anti-town. I also think it's also fair to say that people like Nac Runo who have been mafia countless times and people like BobTheWarrior who have been townie countless times will choose a role not in line with their usual. (They might not, but I would definitely target BobTheWarrior the first day looking for clues under that assumption if I was pro-town). The problem comes with being so familiar with each other. Random is about the only way to go imo.
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Post by Nac Runo on Dec 8, 2008 7:01:43 GMT -5
But i was looking forward to become a townie finally... (just you think so ) I don't think it will be much of a problem Liq, because you can only make guesses about certain people, and they may as well be wrong. Also if everyone chooses to be mafia as their first choice, Jason's program will make it random in the end again.
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Post by Jason Maher on Dec 8, 2008 9:20:08 GMT -5
The other option is begin the game before christmas, have a long night (or day to prevent the mafia having too much time to scheme together) over christmas/new years, then continue afterwards. Probably not a good idea, but it is an option if anyone thinks it's a goer.
I will likely present more roles than are needed for the game, to add that little bit of uncertainty (which roles were chosen and which weren't?) There may be double-ups on some roles.
Liq: I thought of that, but then I thought that if I were presented with a choice of being townie or bad, I would most likely slip into a WIFOM state of second guessing which role people would expect me to pick. Plus I honestly enjoy being on both sides of the fence, and never mind which I get, and I suspect this is the case for most. This was also part of the reason for getting everyone to give me 5 preferences, if everyone puts a scum role at 1, then obviously the best fit is going to have quite a few with their second or third choice townie role instead. Unless everyone puts scum roles 1-5, but I doubt that would happen.
Was planning on writing up the roles today, but my old man called, so I'll be onto it tomorrow.
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Post by goltar on Dec 8, 2008 9:37:03 GMT -5
I'd almost rather avoid an extremely long day or night, because then everything just dies down, or turns into a giant chat.
I think the choose your own role would work fairly well. Another idea that might work is to have some roles that would work for either side, and randomly choose their alignment.
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