Post by Nac Runo on Sept 17, 2008 3:41:27 GMT -5
Here is the ruleset that i wished to use but considering the few number of people we may reconsider some of the details. We can decide on what to use and what to forget.
A major difference in this round, there will be ghosts walking around at night. Meaning -> The player lynched at daytime will be regarded as a ghost and he/she will be allowed to post a maximum of 3 posts per night only. No daytime talk from ghosts. The ghosts can also give votes but their votes will only take affect in case of daytime ties. The votes from ghosts will be for the day following the night. If the ghost is an anti-town role he/she can no longer attend bad guy meetings at night time (e-mail, chat vs.).
About role reveals, after every kill (lynch included), the dead will reveal to be either a)human, b)undead or c)dragon. And that is all the role reveal you get with the exception of two power roles.
Anti Town Roles:
1) Undeads: 2 people
Ability: Recruit ghost (one time) -> they can recruit a lynched ghost, their 'living' number doesn't increase with that recruit but that particular ghost will be able to attend night time meetings. Only human ghosts can be recruited.
2) Dragons: 2 People
Ability: Silence (one time) -> They have the power to silence a specific player for day time and night time. Once a player is silenced (which i will send the player through PM and no public notice will be given about who is silenced) he/she will have to stay muted for a whole day (no speaking for a whole day time) and also he/she will not be able to perform any night time actions ( use block).
Pro Town Roles & Abilities:
1) The Witch will have a secret revive potion and she has the ability to revive any dead person from dead (ghost or not). It is a one time ability only and it will fail if the witch choses the 'recruited ghost' to revive. Than she will lose her one time ability without reviving any one but will learn the identity of the 'recruited ghost'. This role replaces the doc.
2) The ex-Hero (retired Hero) will have a bond with the Oracle as will be told below. Moreover the votes of the Hero will be counted as two votes.
3) The Oracle will have the power to invest a person every night and determine whether they are evil or good. All the anti town roles plus The Witch will give a red/evil glow and all the rest will give a white/good glow when inspected by the Oracle. The Oracle can send a message to the ex-Hero of the town every night with the condition of not revealing him/herself. The Message will be sent to me to be transmitted to the Hero.
4) The Priest will have the power to inspect the dead in order to see their role before dying. A recruited ghost can not be detected by the Priest.
5) Dragonslayer If the dragon group attacks this player one of the attackers will die as well as the dragonslayer. If the attacking dragon group has only one player alive initially, than the dragonslayer kills the attacker without getting killed him/herself.
6) Cleric If the undead group attacks this player one of the attackers will die as well as the cleric. If the attacking undead group has only one player alive initially, than the cleric kills the attacker without getting killed him/herself.
7) In addition every citizens has a use "hide in the cellar" option, which only protects you for a night and does nothing more. All the pro towns also have this ability.
Voting: Votes should be in bold, and on a line to themselves. If you wish to unvote, please do so explicitly and include the name of the person that you were previously voting for. So:
Unvote: NacRuno
Vote: Innocent
Day/Night: 2 RL days/game day, 1 RL day/game night. Accidental night-posts should be editted out ASAP. Night posts that aren't edited away within a reasonable amount of time will result in a mod kill. First night will be 2 RL days. The game days end/start at 00:00 GMT + 03:00 (21:00 GMT + 00:00).
Lynches: No-Lynch vote is allowed. If there is a tie than the votes of the ghosts are considered. If there is a tie in the votings of the ghosts than whomever the eldest ghost (the one died first) voted for is going to be lynched. If there is no ghost vote than there will be no lynch for the day.
Role PMs: No direct quoting of the role PMs.
Ending situation: If all anti-town roles are killed than the town wins. If there is a 1-1 case for the last day/night than any remaining anti-town group wins (So it is possible for the dragons and undead to win at the same time if only a player from each group remains alive for the last day). Game continues in case of 1-1-1 (townie-dragon-undead).
I really would like to go with two anti-town groups this game, i have made some changes to give handicaps to the anti-towns in order to compensate two killings per night however you be the judge if those are enough.
Any suggestions???
Nac.
A major difference in this round, there will be ghosts walking around at night. Meaning -> The player lynched at daytime will be regarded as a ghost and he/she will be allowed to post a maximum of 3 posts per night only. No daytime talk from ghosts. The ghosts can also give votes but their votes will only take affect in case of daytime ties. The votes from ghosts will be for the day following the night. If the ghost is an anti-town role he/she can no longer attend bad guy meetings at night time (e-mail, chat vs.).
About role reveals, after every kill (lynch included), the dead will reveal to be either a)human, b)undead or c)dragon. And that is all the role reveal you get with the exception of two power roles.
Anti Town Roles:
1) Undeads: 2 people
Ability: Recruit ghost (one time) -> they can recruit a lynched ghost, their 'living' number doesn't increase with that recruit but that particular ghost will be able to attend night time meetings. Only human ghosts can be recruited.
2) Dragons: 2 People
Ability: Silence (one time) -> They have the power to silence a specific player for day time and night time. Once a player is silenced (which i will send the player through PM and no public notice will be given about who is silenced) he/she will have to stay muted for a whole day (no speaking for a whole day time) and also he/she will not be able to perform any night time actions ( use block).
Pro Town Roles & Abilities:
1) The Witch will have a secret revive potion and she has the ability to revive any dead person from dead (ghost or not). It is a one time ability only and it will fail if the witch choses the 'recruited ghost' to revive. Than she will lose her one time ability without reviving any one but will learn the identity of the 'recruited ghost'. This role replaces the doc.
2) The ex-Hero (retired Hero) will have a bond with the Oracle as will be told below. Moreover the votes of the Hero will be counted as two votes.
3) The Oracle will have the power to invest a person every night and determine whether they are evil or good. All the anti town roles plus The Witch will give a red/evil glow and all the rest will give a white/good glow when inspected by the Oracle. The Oracle can send a message to the ex-Hero of the town every night with the condition of not revealing him/herself. The Message will be sent to me to be transmitted to the Hero.
4) The Priest will have the power to inspect the dead in order to see their role before dying. A recruited ghost can not be detected by the Priest.
5) Dragonslayer If the dragon group attacks this player one of the attackers will die as well as the dragonslayer. If the attacking dragon group has only one player alive initially, than the dragonslayer kills the attacker without getting killed him/herself.
6) Cleric If the undead group attacks this player one of the attackers will die as well as the cleric. If the attacking undead group has only one player alive initially, than the cleric kills the attacker without getting killed him/herself.
7) In addition every citizens has a use "hide in the cellar" option, which only protects you for a night and does nothing more. All the pro towns also have this ability.
Voting: Votes should be in bold, and on a line to themselves. If you wish to unvote, please do so explicitly and include the name of the person that you were previously voting for. So:
Unvote: NacRuno
Vote: Innocent
Day/Night: 2 RL days/game day, 1 RL day/game night. Accidental night-posts should be editted out ASAP. Night posts that aren't edited away within a reasonable amount of time will result in a mod kill. First night will be 2 RL days. The game days end/start at 00:00 GMT + 03:00 (21:00 GMT + 00:00).
Lynches: No-Lynch vote is allowed. If there is a tie than the votes of the ghosts are considered. If there is a tie in the votings of the ghosts than whomever the eldest ghost (the one died first) voted for is going to be lynched. If there is no ghost vote than there will be no lynch for the day.
Role PMs: No direct quoting of the role PMs.
Ending situation: If all anti-town roles are killed than the town wins. If there is a 1-1 case for the last day/night than any remaining anti-town group wins (So it is possible for the dragons and undead to win at the same time if only a player from each group remains alive for the last day). Game continues in case of 1-1-1 (townie-dragon-undead).
I really would like to go with two anti-town groups this game, i have made some changes to give handicaps to the anti-towns in order to compensate two killings per night however you be the judge if those are enough.
Any suggestions???
Nac.