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Post by goltar on Jun 20, 2009 9:28:56 GMT -5
I'm in.
I like the variation on the Town Drunk role, and the extra plain townie ability is very interesting, yet still lacking in usefulness enough to not significantly alter the townies until near endgame. Assuming we have enough people in, otherwise, there will be very few plain townies, or not all of the roles will be in play.
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Kahlan
Junior Member
Posts: 57
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Post by Kahlan on Jun 20, 2009 9:42:36 GMT -5
Hi, this game looks very interesting! I'd love to play
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Post by Jason Maher on Jun 20, 2009 10:37:13 GMT -5
I've got a few friends popping over from the Lostpedia forums. They've sneakily promised to change their identities so I can't recognise them and they don't recognise each other, which makes me want to rig the RNG. secretcowlevel: anyone who wants to can play. The more the merrier. Consider yourself signed up.
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Post by lazarussham on Jun 20, 2009 10:39:15 GMT -5
I'm up for a game.
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Post by water_moon on Jun 20, 2009 12:27:27 GMT -5
CG, calm down. First off I have never seen a mafia game (other than Lister's and that's b/c he wandered off for a couple weeks) that's taken more than a few weeks. And never "a couple of months". having an undefined-allegiance role makes it very hard for you to balance teams, particularly with a potentially digit player base. One extra mafia (even a plain one) is enough to change the game. If this role is included, I expect that whichever side the mysterious stranger chooses will win (as long as that side is either town or mafia). I've done this before. In the EXACT same round as the vote per player only. Take a look at the last SPF round, you were in IT.
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Post by OneTreeHill on Jun 20, 2009 12:29:04 GMT -5
Hello! Do you have room for one more?
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Post by colorlessgreen on Jun 20, 2009 12:38:45 GMT -5
Out of curiosity, why does something having been done in the past mean it is no longer a bad idea?
-CG
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Post by Jason Maher on Jun 20, 2009 20:18:12 GMT -5
Hello! Do you have room for one more? I have room for 20 more!
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Post by merlin on Jun 21, 2009 3:02:28 GMT -5
It sounds too complicated for me, but if you have use for half a brain, I'm in. I agree with colorless on the rules being somewhat conflicted though. Changes can come too many, too fast. Best to smear them out over several rounds. But you are teh master Jason, so it's your call.
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Post by water_moon on Jun 21, 2009 17:12:26 GMT -5
@cg: It means that the idea's been tried, and I will be the first to grant that nothing is fool proof, but when something has been done before, the balance has been played out so to speak. It was NOT a landslide for the town just because a roll capable of chosing, chose town. Quite frankly the town would have lost if not for the Doc roll in that game, that's more luck than numbers.
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Post by ludacris on Jun 21, 2009 18:59:54 GMT -5
I'd love to play another game here if signups haven't closed.
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Post by Jason Maher on Jun 21, 2009 21:44:54 GMT -5
Sign-ups will be open up until this Friday (thursday night or Friday morning for some of you) at least.
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Xanth
New Member
Posts: 27
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Post by Xanth on Jun 21, 2009 22:09:46 GMT -5
@cg: It means that the idea's been tried, and I will be the first to grant that nothing is fool proof, but when something has been done before, the balance has been played out so to speak. It was NOT a landslide for the town just because a roll capable of chosing, chose town. Quite frankly the town would have lost if not for the Doc roll in that game, that's more luck than numbers. If the town almost lost with the choosing role choosing town, would it have been a landslide had the choosing role chosen mafia? The idea of a role that chooses sides is very appealing, but you really need LOTS of players to make it work. You need enough people that a two man swing in one direction or another doesn't make or break your game.
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Post by Jason Maher on Jun 21, 2009 22:20:12 GMT -5
@cg: It means that the idea's been tried, and I will be the first to grant that nothing is fool proof, but when something has been done before, the balance has been played out so to speak. It was NOT a landslide for the town just because a roll capable of chosing, chose town. Quite frankly the town would have lost if not for the Doc roll in that game, that's more luck than numbers. If the town almost lost with the choosing role choosing town, would it have been a landslide had the choosing role chosen mafia? The idea of a role that chooses sides is very appealing, but you really need LOTS of players to make it work. You need enough people that a two man swing in one direction or another doesn't make or break your game. I may revert to my original idea of making the role neutral but giving the player a choice of three powers.
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Post by water_moon on Jun 21, 2009 22:42:15 GMT -5
If the town almost lost with the choosing role choosing town, would it have been a landslide had the choosing role chosen mafia? Not in that case, per se. Actully, the mafia got bloody dang lucky too. In that round there was a group that couldn't all be killed for the town to win, and the mafia managed to hit one of them both the first and second nights. I think the key thing to balance is going to be which roles are actully included (we're still short numberwise) and what the possible powers are. I presume the stranger gets to PICK the power/side KNOWING what the power is?
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